Read this over at buzzcut.com and thought this particular passage was rather articulate regarding gameplay.
Ludology drowns out narrative (And dying over and over doing the same stuff is never any fun)
Whatever you make of the H2 story (and I guarantee, whether you like it or hate it, you will have a strong opinion), the tale is more sophisticated than the usual trolls, wenches and treasure that underpins most game scripts.
But as much as I wanted to get into the story, I never did. I was too busy shooting things. Most times, I was too busy with the slaughter of the enemy to catch what I can only assume was important narrative or dialog. I kept the basic idea of the plot in mind. But if ?Halo 2? was striving to reach the mythological complexity of ?Lord of the Rings?, then the equivalent of my summary of what went on would be, ?Short people steal jewelry then fret about it.? That is, the luxurious tale being told was blasted away in a barrage of energy beams. Trying to follow the story of ?Halo 2? amidst all the action is akin to trying to read ?Moby Dick? while sticking your head out of a car driving 75 miles per hour.
And part of the problem is that even if the story starts to flow, you run into a stupid circumstance that requires you to replay the same set of events 10-20 times. Rather than feeling like you are savoring a really rich passage in a John Fowles novel, you feel more like you are in ?Groundhog Day.? Your frustration rises as you try to decode the perfect approach to the rule system to simply get along with the game. At this point, you?ve been reduced to a rule theorist, testing different strategies and weapon combinations in hopes of moving onto the next thing. Whatever grand theme was developing in the narrative is washed away in the redundancy of the interactive trial error that absorbs you.
When the game stops being fun the narrative doesn?t matter.
I’d summarize this point by saying that the concerns of the game?the ludological components?completely overwhelmed the story components?the narrative. I suspect I could write an entire PhD dissertation on this subject. But the nut of it is, in the battle of paying attention to the game or the story, “Halo 2″ tells us that the game wins.
But is this just part of the reality of play with many games or is it just an expression of frustration and/or disappointment?